The Infinite Iterative Loop

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When it comes to problem-solving, regardless of the issue, you must think creatively to come up with a solution. Usually, your first step is to get a grasp of the situation. After that, you move on to creating a hypothesis. Once you’ve created a hypothesis, you start generating ideas. Next, you develop a demo of what you are trying to produce, and lastly, you release a version out into the world for a set audience to test and utilize.

These steps I just listed are the core components of Design Thinking, a type of problem-solving that focuses on human-first design using an iterative process. To better understand Design Thinking, we are going to look at its origins, examine the guiding principles of the sprint process, and uncover what types of problems sprints are great at solving.


Where it all Started


The roots of Design Thinking go back to the 1960s. What started as a novel concept grew into a widely embraced strategy that could not stop accelerating. Design Thinking became mainstream and solidified as an approach to innovation in the late 20th century. Several people and institutions played a role in its mass adoption. David Kelley, the founder of IDEO, a global design company, is credited for shaping and promoting the version of Design Thinking that millions of people use today.

This new movement sought to redefine the design process, including how interdisciplinary creatives collaborated, the emphasis on empathy, and shifted focus on iterative problem-solving. After Design Thinking had proven its value through popularization and widespread usage, companies and individuals at the cutting edge of technology and innovation created the “Sprint.”


This Time it’s a Sprint, not a Marathon


One of the biggest byproducts of Design Thinking is the Sprint, a method that solves problems quickly and validates ideas in a compressed timeline of five days instead of several months. A Sprint is comprised of four guiding principles.

  • Working Together Alone: Sketch, ideate, and create on your own, then come back together.
  • Tangible Things Over Discussion: Focus on discerning, deciding, and getting ideas into the world as tests.
  • Getting Started Over Being Right: Embrace ambiguity. Become risk-tolerant.
  • Don’t Rely on Creativity: Leverage time-based exercises that use frameworks to ideate and create.


When at a Crossroad, Which Path to Take


When it comes to developing innovation and solving problems, many companies struggle with deciding when to run a Sprint or if it’s even worth doing so from a timing and resources perspective. The best thing to do, is remind yourself that running a Sprint allows you and your team to test ideas and learn quickly while minimizing the risk.

Here are a few examples of when it’s best to run a Sprint!

  1. When starting a new project.
  2. When seeking to improve an existing product or process.
  3. When seeking user validation.
  4. When fostering collaboration and team alignment.


Design Thinking and the facilitation of a Sprint are iterative processes that are infinite, just like a loop. Even after you launch your product to market, even if you solved the original problem that was defined, it’s more likely than not you’ll have a new problem to solve or a specific thing your users want to see improved. Starting the Design Thinking and Sprint process all over again.


Sources

Belle Hastings, P. (n.d.). The Sprint Handbook: a step-by-step guide to planning and running innovation sprints.

Knapp, J., Zeratsky, J., & Kowitz, B. (2016). Sprint: How to solve big problems and test new ideas in just five days. Bantam Press.

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